File dataComponents.h
File List > DynamicPacketCodec > include > dataComponents.h
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#pragma once
#include "baseClasses.h"
class uint8_t_Component : public Component
{
public:
uint8_t_Component(uint8_t* value, uint8_t size, const uint8_t min, const uint8_t max, const uint8_t priority = 0);
void encode(uint8_t* packet) override;
uint8_t decode(uint8_t* packet) override;
protected:
uint8_t* value;
uint8_t min;
uint8_t max;
uint8_t resolution;
};
class float_Component : public Component
{
public:
float_Component(float* value, uint8_t size, const float min, const float max, const uint8_t priority = 0);
void encode(uint8_t* packet) override;
uint8_t decode(uint8_t* packet) override;
protected:
float* value;
float min;
float max;
float resolution;
};
class char_Component : public Component
{
public:
char_Component(uint8_t* value, const uint8_t priority = 0);
void encode(uint8_t* packet) override;
uint8_t decode(uint8_t* packet) override;
protected:
uint8_t* value;
};