File frameComponents.h
File List > DynamicPacketCodec > include > frameComponents.h
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#pragma once
#include "baseClasses.h"
class const_Component : public Component
{
public:
const_Component(uint32_t value, uint8_t size, const uint8_t priority = 0);
void encode(uint8_t* packet) override;
uint8_t decode(uint8_t* packet) override;
protected:
uint32_t value;
};
class empty_Component : public Component
{
public:
empty_Component(uint8_t size);
void encode(uint8_t* packet) override;
uint8_t decode(uint8_t* packet) override;
};
class parity_Component : public Component
{
public:
parity_Component(const uint8_t priority = 1);
void encode(uint8_t* packet) override;
uint8_t decode(uint8_t* packet) override;
};
class cobs_Component : public Component
{
public:
cobs_Component(uint8_t markerByte, uint8_t size, const uint8_t priority = 127);
void encode(uint8_t* packet) override;
uint8_t decode(uint8_t* packet) override;
protected:
uint8_t markerByte;
uint8_t size;
};